Hero's Journey Deconstructed and Explained

 

100's of deconstructed movies from our main page

 

 

Chicago (Academy Award Winner Best Film, 2002) [Hero's Journey, basic]

Forrest Gump (Academy Award Winner Best Film, 1994) [Hero's Journey, basic]

One Flew Over The Cuckoos Nest (Academy Award Winner Best Film, 100 Greatest Films, 1975) [Hero's Journey, basic]

Shine (Academy Award Nominee, Best Film 1996) [Hero's Journey, basic]

It's a Wonderful Life (Academy Award Nominee Best Film, 100 Greatest Films, 1946) [Hero's Journey, basic]

 

Chicago (Academy Award Winner Best Film, 2002) [Hero's Journey, basic]

FADE IN: Context: Jazz era.

Foreshadow of the Shape Shifter: Velma arrives.

Shape Shifter 's Capabilities: don't worry, I can do it alone.

Meeting the Shape Shifter: Velma sings "..al that Jazz" on her own.

Meeting the Hero: Roxie watches Velma.

Foreshadow of the Journey: Cops waiting for Velma.

Dissuaded from the Journey: lets go babe.

Developing the Hero: Roxie takes her 'brother' home.

Pushing toward the Journey: don't you think it's time I met your friend?

Warning: wake up, you're never gonna have a show and I'm just a furniture salesman.

Call to Adventure: Roxie shoots Fred.

Foreshadow of the Transformation: Roxie sees herself as a dancer in the mirror.

Meeting the Fool: Amos takes the blame for the murder.

Foreshadow of the Transformation: Roxie dancing.

Developing the Fool [lyrics]: Amos.

Developing the Hero [lyrics]: Roxie's character.

Refusal: the cops don't believe Amos did it.

Pushed to the First Threshold: Roxie arrested; taken to jail.

Meeting and developing the Mentor: Matron Morton.

Resisting the Outer Cave: I don't think I belong here.

Foreshadow of the Journey: Velma gives Morton some money for the publicity.

Rules of the Cave: when you're good to mama, mama's good to you.

Middle Cave / Meeting Allies: the other inmates and their crimes; "…you would have done the same…"; Cicero.

Inner Cave: Roxie sees Velma and Morton dealing.

Resistance to the Physical Separation: keep your paws off my underwear.

Pushed to the Physical Separation: in Morton's office; if you tell them the truth they'll hang you; you need [Mentor] Billy Flynn.

Developing the Mentor: Billy Flynn.

Resisting the Physical Separation: do you have $5k?

Physical Separation: Amos brings Billy $2k; he takes the case.

New Self: Billy manipulates Roxie's background; the new clothes and dress.

Developing the Shape Shifter: Velma notices that Billy notices Roxie above herself.

Developing Characters and Relationships: Velma advises Roxie not to let Billy hog the limelight.

Trial 1: the press conference.

Success of Trial 1: everybody wants to be Roxie.

Transformed: Morton visits Roxie in her cell; paying the other girl to do her laundry.

Hero and Fool Backstory: Roxie sings about her and Amos.

Foreshadow of the Resolution: I'm gonna be Roxie.

Trial 2: Velma proposes a double act.

Trial 3: Billy takes on a new client; Kitty Baxter...until Roxie's having a baby.

Meeting the Oracle: who's the father? Amos appears as soon as he hears about the baby.

Developing the Fool: Mr Cellophane.

Seizing the Sword: Amos visits Billy; he's not the father.

Resisting the Near Death Experience: Roxie doesn't want to wear the dress; Billy quits.

Near Death Experience: The first female execution.

Reward: Roxie agrees; Give 'em the Ol' Razzle Dazzle.

Atonement with the Father: Velma on the stand.

Ultimate Boon: Roxie is innocent.

Apotheosis: Billy tampered with the diary.

Magic Flight: Billy moves onto the next case.

Refusal: no one wants to take Roxie's picture anymore; there ain't no baby; we'll be in touch.

Rescue from Without: Velma appears.

Crossing the Return Threshold: there's only one business where that's no problem.

Master of Two Worlds: the double act.

Freedom to Live: rapturous applause, thank you.

FADE OUT:

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One Flew Over The Cuckoos Nest (Academy Award Winner Best Film, 100 Greatest Films, 1975) [Hero's Journey, basic]

FADE IN: Meeting the Antagonist: Nurse Ratched arrives.

Ordinary World: the Institution.

Entering a New World: Mac arrives.

Creatures of this New World: people watching.

Threshold Guardians: the guards.

Developing the Hero: Mac jumps about.

Developing the Antagonist: Ratched issues Mac's clothes.

Meeting the Loyal Ally / Sidekick: Chief's Inner Challenge: he never says anything; he can't hear.

Developing the Hero: Mac talks to everyone playing cards.

Hero's Capabilities: Mac a dab hand with cards.

Meeting the Mentor: Mac meets the Doc.

Hero's Backstory: the Doc reads Mac's report; Five arrests for assault; statutory rape; been faking craziness to get out of the work detail.

Pushed to the First Threshold: they're going to study him.

Developing the Antagonist: Ratched leads the exercise class and the meeting.

Resisting the First Threshold: Mac doesn't speak; shuffles the cards.

Outer Cave: Rule of an Authority: everyone in the circle starts up.

Foreshadow of the Trials: the bus.

Middle Cave: Meeting Allies and Enemies: Playing basketball with the Chief and the antagonistic Orderly.

Developing the Antagonist: Ratched watches.

Inner Cave:

Illegal gambling, Mac playing poker with cigarettes.

Confronting Ratched so that people can talk.

Mac resists the Medication. Ratched can arrange that he take it some other way.

Mac pretends to take the medicine.

Call to Adventure: one week I can put a bug up her ass.

Resisting the Physical Separation: only three people raise their hands.

Pushing to the Physical Separation: Mac sprays everyone with the water; is going into town to watch the World Series.

Pushed to the Physical Separation: everyone bets on whether Mac can do it.

Elixir / Resistance to the Physical Separation / Foreshadow of the Resolution: Mac can't lift the sink.

Physical Separation: ten hands raised but Ratched won't let them watch the game.

Pushed forward by Mentors: Mac is interviewed and going to stay a while longer.

Trial 1: Mac goes over the fence, into the bus, picks up Candy, gets the boat and takes the boys fishing.

Developing the Antagonist: Mac ain't sick, but he's dangerous; Ratched makes sure he is committed.

Developing the Ally: teaching and playing basketball; the Chief puts the ball in.

Trial 2: Mac realizes that he's in until they decide to let him go; most of the boys are voluntary.

Trial 3: Cheswick et al rebel; give him a goddamn cigarette.

Pushed to the Sword: Mac fights the guard; the Chief helps.

Resisting the Near Death Experience: Cheswick take away.

Seizing the Sword: the Chief speaks.

Near Death Experience: Cheswick reappears sedated; Mac is given electric shock treatment.

Reward: Mac is OK; he's happy to be back.

Foreshadow of the Apotheosis: Mac calls Candy; bring the car and some booze.

Atonement with the Father: the Chief can't leave.

Apotheosis: $20, a promise and the girls are allowed in; Mac distributes the booze.

Resistance to the Boon: the supervisor.

Inner Challenges conquered: Christmas celebrations; booze; dancing.

Goodbye to the Old Self: Mac says goodbye.

Ultimate Boon: Billy gets to bed Candy.

Billy's Inner Challenge resolved: he stops stuttering.

Developing the Antagonist: Ratched threatens to tell his mother.

Refusal: please don't tell my mother.

Magic Flight: Mac opens the window.

Rescue from Without: Billy kills himself.

Crossing the Return Threshold: Mac tries to kill Ratched.

Master of Two Worlds: the Legend of Mac; Mac is out; Mac is upstairs.

Freedom to Live: the Chief kills Mac, lifts the sink and escapes.

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Forrest Gump (Academy Award Winner Best Film, 1994) [Hero's Journey, basic]

FADE IN: Loop: falling feather.

Intro the Hero and his Character: Forrest sitting on the bench.

Catchphrase: life is like a box of chocolates, you never know what you're going to get.

Reference the Mentor: Mama.

Hero's Ordinary World: Forrest as a boy on crutches.

Hero's Backstory: descended from the founder of the Klu Klux Klan.

Meeting the Mentor: Mama / Mrs Gump.

Hero's Ordinary World: renting out rooms in the house.

Mentor's Guidance: you're the same as everybody else; you're no different.

Hero's Capabilities: IQ 75.

Call to Adventure : "…my boy will get the same benefits as everyone else…"

Refusal: the chart.

Overcoming Refusal / Mentor's Sacrifice: sex with the school administrator.

Hero's Backstory: what's vacation? Dad left.

Hero's Ordinary World: Forrest teaches Elvis his walk.

Going on a Journey: Mama puts Forrest on the bus.

Resisting the Journey: my mama said never to talk to strangers; well now we ain't strangers anymore.

Hero's Status: no one lets Forrest sit next to them.

Meeting the Romantic Challenge: meeting Jenny on the bus.

Developing the Romantic Challenge: little Forrest and Jenny on the tree.

Goddess' Inner Challenge: Jenny doesn't want to go home.

Forced to the First Threshold: the boy s chase Forrest.

Encouraged to the First Threshold: run Forrest run.

Foreshadow of the First Threshold: Forrest breaks free of his crutches and runs like the wind.

Goddess' Inner Challenge: Jenny's dad was kissing and touching her all the time; "…Dear God, make me a bird, so I can fly far far away from here…"; Jenny's Dad arrested.

Foreshadow of the Resolution: Jenny would come and sleep over.

Pushed to the First Threshold : Grown Jenny tells grown Forrest. to run; he runs through the football game.

Forrest gets to go to college on a football scholarship.

Outer Cave: Forrest follows the black students into school; Wallace gets shot.

Middle Cave: Forrest rescues Jenny from the guy in the car.

Pulled into the Middle Cave: Jenny invites Forrest into her room.

Inner Cave: Jenny wants to be a singer; have you ever been with a girl Forrest?

Forrest plays football and meets Kennedy. Somebody shot that President; and then his brother too.

Graduating from the First Threshold: Forrest graduates: Mama proud.

Pushed to the Transformation: army recruitment.

Threshold Guardian: Forrest enters the army recruitment bus.

Hero meets Ally: Forrest meets Bubba.

Ally's Backstory: Bubba's mama cooked shrimp, and Bubba's mama before her etc.

Foreshadow of the Resolution: I'm getting into the shrimping business as soon as I get out the army.

Developing Characters and Relationships: Forrest assembling the gun, listening to the sergeant major; Bubba talks about shrimp.

Developing the Romantic Challenge: Forrest misses Jenny.

Goddess forced to the Transformation: Jenny thrown out of school; playboy shoot.

Developing the Romantic Challenge: Jenny in the porn show; Forrest beats up the man in the audience; Jenny, I love you; Forrest, you don't know what love is.

Physical Separation : Jenny hitches a ride; Goodbye Jenny, they're sending me to Vietnam.

Guidance: don't ever try to be brave; just run, just runaway.

Goodbye to the Old Self: Goodbye; I'll write to you all the time, and just like that she was gone.

Goodbye to the Old Self: Goodbye to Mama: you come back safe now.

Transformation:

Entering the World of the Transformation: arriving in Vietnam on the helicopter with Bubba.

Meeting the Mentor: Dan Taylor.

New Self: change your socks.

Mentor's Backstory: somebody in his family died in every single American war.

Guided by the Mentor: Dan tells them the rules of survival.

Journey to Trial 1: in the countryside.

Meeting Allies: Dallas, Cleveland, Tex et al.

Trial 1 [passive]: checking out the hole; the different types of rain.

Foreshadow of the Resolution: Bubba asks Forrest to go in the shrimping business with him.

Developing the Romantic Challenge: Forrest writes to Jenny.

Trial 2 [active]: the shootout.; the enemy attack; running; rescuing Tex, Lt. Dan etc

Warning against Trial 3: I've got an airstrike coming.

Trial 3: Forrest rescues Bubba; Bubba dies.

Marker: back on the bench; it nipped me in the buttocks.

Mentor's Inner Challenge: Dan refuses the ice cream; Dan loses his legs.

Romantic Challenge: Jenny's letters returned.

Meeting the Oracle: learning to play ping pong; "..never, ever take your eye off the ball…"

Mentor's Inner Challenge: Dan pulls Forrest off the bed; you cheated me out of my destiny; what am I going to do now.

Journey to the Sword:

Separation: Lt. Dan discharged.

Seizing the Sword : Forrest gets the Medal of Honour. Where were you hit? In the buttocks.

Convergence: Forrest invited to speak; Jenny appears; round of applause.

Near Death Experience : Jenny's boyfriend slaps her; Forrest beats him up.

Reward : Forrest and Jenny go for a walk; I wish it would never end; I'll always be your girl.

Just like that. She was gone, out of my life again.

Forrest goes back to the army to play ping pong; plays for the US.

John Lennon interview.

Somebody shot him.

Atonement with the Father : Lt. Dan returns; "..they gave you the congressional medal of honour.."

Staying with Lt. Dan; celebrating the holidays.

Foreshadow of the Resolution: if you're ever a shrimp boat captain, I'll come and be your first mate.

The girls arrive at the bar.

Developing the Romantic Challenge: Jenny leaves the guy.

Happy New Year; Old Langs Ayne.

Apotheosis : Dan throws the girls out; "…don't call him stupid..."

Marker: back on the bench

Forrest meets Nixon; Forrest reports Watergate; Nixon resigns.

Ultimate Boon : Forrest discharged from the army.

Return : Forrest returns home; gets 25k sponsorship money.

Magic Flight : doesn't stay home long.

Visiting Bubba's family.

Visiting Bussa's grave.

Buying a shrimp boat; shrimping is hard; only five shrimp.

Developing the Romantic Challenge: naming the boat Jenny; Jenny doing drugs.

Disgust with the Self: Jenny thinks of suicide.

Rescue from Without : Lt. Dan appears; "…well, I said if you ever became a shrimp boat captain I'd be your first mate…"

No shrimp.

Forrest goes to church but Lt Dan leaves the praying up to him.

Still no shrimp.

Where's this God of yours. The hurricane.

The hurricane destroys all the shrimping boats except Forrest's.

Forrest starts bringing in the Shrimp.

Forrest becomes the owner of Bubba Gump Shrimp; cover of Fortune Magazine.

Mentor's Inner Challenge conquered: Dan thanks Forrest for saving his life; goes swimming.

Crossing the Return Threshold : Mama's sick; Forrest runs home.

Departure of the Mentor: Forrest at Mama's bedside; Mama dies.

Lt. Dan invests in Apple; he don't have to worry about money anymore; Forrest gives a heap to charity; Forrest cuts the grass for free.

Developing the Romantic Challenge: thinking about Jenny.

Crossing the Return Threshold: Jenny returns.

Jenny sleeps. And sleeps. And sleeps.

Goddess' Inner Challenge Conquered: Jenny returns to her father's house and throws stones at it; "…sometimes there just ain't enough rocks…"

Jenny and Forrest like peas in a pod again; on the tree; Jenny buys Forrest some Nike shoes; "..it was the happiest time of my life…"

Forrest asks Jenny to marry her; "…I'm not a smart man, but I know what love is..."

"…Forrest, I do love you…"; Jenny sleeps with Forrest.

Jenny leaves.

Forrest alone.

Forrest starts running. And keeps running.

Master of the Two Worlds:

Forrest runs to the ocean. And turns around. And runs to the other ocean. And back again.

And gets press attention.

And gets a following.

And thinks up the 'shit happens' slogan.

And comes up with the Smiley T-shirt.

And after 3 years, 2 months, 14 days and 16 hours...he stops; "…I'm pretty tired, I think I'll go home now…"

Reagan gets shot.

Loop: on the bench, Forrest pulls out the letter.

Forrest runs to see Jenny: Jenny's a nurse.

Jenny apologises.

Forrest Junior arrives.

Forrest is a Daddy.

"…is he smart?"

Forrest sits and watches TV with his son.

Jenny is sick.

Will you marry me Forrest?

Freedom to Live:

Lt. Dan appears with his fiance at the wedding

Forrest and Jenny get married.

Happy family.

Developing Characters and Relationships: Forrest by Jenny's bedside; "..I wish I could have been there with you…"; "…I love you…"

Forrest gets Jenny's Father's house pulled down.

Forrest by Jenny's grave.

Forrest Junior starts school; playing ping pong; fishing; he' so smart Jenny.

Jenny buried under their tree.

Forrest Junior gets on the bus. I want to tell you I love you.

Forrest senior waits for the bus on the bench.

Loop: the feather.

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Shine (Academy Award Nominee, Best Film 1996) [Hero's Journey, basic]

Grown David

FADE IN: Context: Meeting the Hero: Adult David speaking to himself in his way.

Loop: Meeting the Hero: David let into the bar and driven home.

Referencing the Antagonist: Daddy (Peter).

Young David

Hero's Capabilities: David is going to play the piano.

Meeting the Antagonist: Peter says he will play Chopin.

Chosen by the Mentor: Rosen spots David's talent.

Hero and Antagonist relationship: he's my son.

Hero's Ordinary World: David at home with family.

Antagonist's Backstory: when I was a boy I had a violin.

Pushed to the First Threshold by the Mentor: Rosen arrives.

Call to Adventure: David could be very successful with the right music teacher.

Refusal: Herald pushed out of the house.

Elixir: Rachmaninov; the hardest piece in the world.

Foreshadow of the Journey: one day you will make me very proud; we are going to win.

Pushed to the First Threshold: David's father takes him to see Rosen.

Threshold Guardian: Rosen won't teach him Rachmaninov, but will teach what he thinks is right.

Grown David

Foreshadow of the Resolution / Hero's Ordinary World: Sylvia takes grown David into his room.

Young David

Successfully Crossing the First Threshold: David wins the prize; offered a scholarship in America.

Hero's Ordinary World: David at home again.

Resisting the Physical Separation: David's Dad has no money to send him to America.

Foreshadow of Mentor's Magical Gift: We'll raise it through a Bar Mitzwah.

Mentor pushes the Physical Separation: Rosen tries to convince David's mother.

Developing Characters and Relationships: if you want to go to America you have to be fit and strong like me.

Magical Gift: Raising the money at the Bar Mitzvah.

Developing the Antagonist: Peter at home, discussing 'these people' with his wife.

Foreshadow of the Physical Separation: looking at pictures of David's achievements.

Hero's Romantic Challenge: the girl in the library.

Meeting Mentor 2: Katharine.

Interdiction: Peter doesn't allow David to go to America.

Developing the Antagonism: Peter beats David.

Mentor and Antagonist Confrontation; mentor Hawk and Antagonist Interdiction: at the synagogue; Rosen bangs on the door.

Hero and Antagonist confrontation: it is a terrible thing to hate your father.

Grown David

David looking at the letter to America.

Young David

Mentor's Guidance: David plays for Katherine.

Punishment for Refusing the Journey: David loses the competition.

Mentor's Guidance: David gets a scholarship for the Royal College of Music in London.

Interdiction: "…and you think you can do as you please…"; Peter beats up David; will never speak to him again if he goes.

Breaking the Interdiction: David leaves.

Goodbye to the Old World: Peter burns the pictures.

World of the Transformation: London; Royal College of Music.

Mentor spots a Hero: I see genius in him.

Meeting Mentor 3: Cecil Parkes.

Outer Cave / Mentor's Guidance / Transformation 1: Cecil guides David.

Middle Cave / Transformation 2: Meeting Allies: David's pals.

Link with the Old World / Developing Characters and Relationships: David sends tape recordings to Katherine.

Pulled into the Inner Cave: the competition; David wants to play the Rach 3.

Preparing for the Inner Cave: learning the Rach 3 under Cecil's guidance.

Severing links with the Old World: Katherine dies.

Inner Cave Reward: With Cecil in the Mausoleum.

Inner Cave: David plays the Rach 3 to a standing ovation and falls.

Returning to the Old World: Daddy I'm home; Peter puts the phone down.

Grown David

World of the Sword: Susie comes to see David in the Institution.

Foreshadow of the Sword: David is drawn to the piano.

Resistance to the Sword: the nurse drags David away.

Pushed Forward: David sits at the piano.

Guardians of the Sword: Peter meets Beryl at the piano; Beryl takes David home; Beryl can't handle David and he moves into his room.

Seizing the Sword: David at his own piano in his own room; learns to play again.

Loop: back at the bar.

David's own piano is locked.

Seizing the Sword: David enters the bar and plays the piano to applause; David becomes a local star.

Near Death Experience : Peter turns up; "..goodnight Daddy.."

Meeting the Romantic Challenge: Gillian arrives.

Goddess' Challenge: she's due to be married to an investment advisor.

Atonement with the Father: pictures of Roger writing to Cecil; watching Roger in concert.

Apotheosis: Gillian leaves; David asks Gillian to marry her; ask the stars.

Ultimate Boon: Gillian asks the stars; the marriage; the celebration; in bed.

Crossing the Return Threshold: time to go…first concert in years.

Master of Two Worlds: David gets a rapturous round of applause at his concert; Rosen, family et al are there.

Freedom to Live: Daddy dies; he doesn't feel anything.

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It's a Wonderful Life (Academy Award Nominee Best Film, 100 Greatest Films, 1946) [Hero's Journey, basic]

FADE IN: Foreshadow of the Resolution: "..help my friend George Bailey…"

Meeting the Mentor: God, Joseph and Clarence.

Mentor's Challenge: will I get my wings?

Meeting the Hero: George as a kid.

Hero's Capabilities and Nature: George saves his kid brother, Harry Bailey.

Meeting the Antagonist: Potter.

Meeting the Romantic Challenge: Mary.

Meeting the Goddess' Competition: Violet.

Developing the Romantic Challenge: see stupid, don't you know where coconuts come from.

Hero's Inner Challenge: I'm going exploring some day.

Meeting the Loyal Ally: Uncle Billy.

Meeting the Mentor / Developing the Antagonist: Pa Bailey confronts Potter.

Hero's True Nature: George saves Gower from killing the boy.

Grown George

Mentor likes the Hero: "...I like George Bailey…"

Preparing for a Journey: George buys a suitcase.

Mentor's Magical Gift: the suitcase is a present from Old Man Gower.

Meeting Allies: Cabbie Ernie and Officer Bert.

Meeting the Goddess' Competition: this old thing, I only wear it when I don't care what I look like.

Hero's Ordinary World: George at home having dinner with Dad.

Developing the Antagonist [through referencing]: he's [Potter] is a man with no heart or soul.

Developing the Hero: I want to do something big and important, build cities, travel.

Call to Adventure: why don't you stay behind and look after the Building and Loan?

Refusal: it's just not for me Pa.

Developing the Antagonist [through referencing]: this town is no place unless you're prepared to crawl to Potter.

Pushed to the First Threshold:

Outer Cave / Creatures of this World: at the party; meeting Sam, Violet etc.

Meeting the Romantic Challenge: George sees Mary.

Developing the Romantic Challenge: George dances with Mary.

Trial: the swimming pool opens up.

Middle Cave: Developing the Romantic Challenge: George offers to Lasso the moon; the big old house where Mary wants to live. Refusal: I'm going to see the world. Conflict: why don't you kiss her? Ahh, youth is wasted on the wrong people.

Pulled to the Inner Cave: George, come on home, your father's had a stroke.

Inner Cave: Peter Bailey dies; confronting Potter; Building and Loan will go to Potter unless George stays on.

Resisting the Physical Separation: Harry can take over the Building and Loan once he's finished college; Harry returns but is offered a job.

Pushed to the Physical Separation: Ma Bailey tells George to go and see Mary.

Misdirection: Violet is the wrong girl.

Resisting the Physical Separation: George resists Mary. Obstacles: Sam calls; Mother.

Pulled to the Physical Separation: George can't resist kissing Mary.

Physical Separation: George and Mary get married.

Pulled to the Transformation: $2k in their hands and something funny going on at the bank.

Trial / Transformation 1: George stops a run on the bank and stops Potter buying it by using his honeymoon money.

Celebrating the passing of the Trial: "…open the bottles …"

Developing Characters and Relationships: Bert and Ernie prepare the house; serenade.

World of the Transformation: welcomed into the big house.

Transforming: Bailey Park; Mr Martini moves in.

Developing the Antagonism / Foreshadow of Trial 2: Potter has to do something about Bailey Park.

Hero's Frustration: George and Mary meet Sam with his new car.

Trial / Transformation 2: Potter offers to pay George a heft salary.

Transforming: Mary is expecting.

Time Shift: more children and the war.

Transformation Complete: Harry becomes a war hero and George is well established.

Time Pressure: the bank examiner is here.

Seizing the Sword: Uncle Billy loses the $8k and Potter doesn't give it back.

Developing the Hero's True Nature: George lends Violet some money.

Time Pressure: the bank examiner is here.

Near Death Experience: George roughs up Uncle Billy; "…you silly stupid old fool…."

Near Death Experience: George is very angry at home.

Atonement with the Father: George begs Potter for the money; the reporters are waiting for him; George will go to jail.

Apotheosis: George is worth more dead than alive; George contemplates suicide.

Ultimate Boon: George preys.

Refusal: George gets punched in Martinis.

Magic Flight: George takes the car and crashes into the tree.

Rescue from Without: Clarence arrives and shows him what the town would have been like if he had never been born.

Crossing the Return Threshold: George prays to be back with his family; Bert recognises him.

Master of the Two Worlds: George appreciates Mary, the kids et al.

Freedom to Live: George's friends make a collection.

Mentor's Challenge Conquered: Clarence gets his wings.

FADE OUT.

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